/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package lineage.model.gametime;

/**
 * 游戏时间监听器接口.
 * <p>
 * 该接口用于接受变化的游戏时间
 * </p>
 * 
 * @version 2014年3月16日下午2:30:12
 * @author jrwz
 */
public interface L1GameTimeListener {
    /**
     * 时间的(月)变化.
     * 
     * @param time
     *            最新的游戏时间
     */
    public void onMonthChanged(L1GameTime time);

    /**
     * 时间的(日)变化.
     * 
     * @param time
     *            最新的游戏时间
     */
    public void onDayChanged(L1GameTime time);

    /**
     * 时间的(小时)变化.
     * 
     * @param time
     *            最新的游戏时间
     */
    public void onHourChanged(L1GameTime time);

    /**
     * 时间的(分钟)变化.
     * 
     * @param time
     *            最新的游戏时间
     */
    public void onMinuteChanged(L1GameTime time);
}
